Monday 18 June 2012

Attempts at Sculpting - Part 4

A while back I sculpted this fellow, a three legged alien that was a cross between a snail, a crab, and a tortoise - none of which was the plan initially.

I'd posted this on a couple of forums and got some surprisingly positive feedback. I even discussed how to get this manufactured. Unfortunately, due to my lack of experience, I had created a figure that would be difficult to cast without costing a fortune and having several small fiddly pieces. I had also painted the figure meaning that the molding process would cause a reaction with the paint.

Even though this figure was never going to progress, I was still getting positive comments, and also there were people posting questions on what had happened. One was asking "who sculpted the moulting crab alien?". The thread on TMP contained images of hermit crab like aliens that were a lot better than what I had envisioned, sooooo.....

I got the green stuff out and started another figure. It's still very rough, has no arms of yet, the "feet" need sorted, and the face needs tidied. I'm wondering if it would be worthwhile getting the body cast and then adding the arms/claws, so any and all comments are appreciated (even if it's to say "that's rubbish").

1 comment:

Eli Arndt said...

Do a finished figure that is posed such that the arms are sculpted away from the body. When you get this cast, you can have some extra master made and the arm configuration will allow you to cut and reposition them as needed.

The legs might be a bit trickier, but you can always saw a master in half and resculpt variant posed legs.

The same process can be repeated several times with different parts of the body, even the head.

This is not an unusual process used by sculptors and companies out there.